I really dont expect to get a response on this but I figured I would try..
Quake 3 Radiant problem..
- Franko
- Supporting Member
- Posts: 1443
- Joined: September 2nd, 2002, 2:01 am
- Location: Newfoundland, Canada
- Contact:
Quake 3 Radiant problem..
I am fairly new to designing levels in q3radiant even though I have designed levels in other games. If you know about level editing for quake 3 then you will understand my problem. I am building a doorway with a curved surface at the top. I made 2 bevels to make the archway and then capped both bevels. All the cap textures are messed up so I performed the "natural" command and it made it a little better.. then I ctrl + shift + n a few times until I can actually see the texture in the cap. This action is supposed to put the texture in the right place so it looks like one solid object but it does not do that.. I can only see the bottom corner of the texture. I can move it by holding shift and pressing an arrow key and resize it to fit but when I finally get it into place the texture is backwards, It is for the other side and I cant flip the texture around. It is driving me crazy!
I really dont expect to get a response on this but I figured I would try..
I really dont expect to get a response on this but I figured I would try..
93 MX3, BP, Haltech E6X, Bully Six Puck Clutch, Pauter Rods, Wiseco Pistons, Port and Polish, Turbonetics T3/T4 Ball Bearing turbo and a partridge in a pear tree.


- Franko
- Supporting Member
- Posts: 1443
- Joined: September 2nd, 2002, 2:01 am
- Location: Newfoundland, Canada
- Contact:
Re: Quake 3 Radiant problem..
Somehow I didnt think that I would get a response...
93 MX3, BP, Haltech E6X, Bully Six Puck Clutch, Pauter Rods, Wiseco Pistons, Port and Polish, Turbonetics T3/T4 Ball Bearing turbo and a partridge in a pear tree.

